FrameShift is a Roblox game studio based in Miami. We started in 2024 with a simple goal: make games on Roblox that are actually worth playing. We're a small team — which means the people we bring in have a real say in what we build and how we build it. About this role Props, environment pieces, characters — we need models that look intentional and run well. Roblox has real poly and texture limits, so optimization isn't optional. Style consistency across assets matters a lot. You Will Create props, environment assets, and character meshes to brief Optimize models to meet Roblox polygon and texture budgets UV unwrap and bake textures to maintain visual quality within constraints Work with the Builder to ensure assets integrate cleanly into the scene Maintain a consistent visual style across all delivered assets You Have Blender or Maya Experience making game-ready assets, Roblox experience a plus UV unwrapping and texture baking Portfolio with shipped or near-shipped work #J-18808-Ljbffr
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